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Title
Japanese: 
English:Analyzing Learners' Behaviors in a Business Gaming Practice 
Author
Japanese: 越山修, 吉川厚, 寺野隆雄.  
English: Osamu KOSHIYAMA, Atsushi YOSHIKAWA, Takao TERANO.  
Language English 
Journal/Book name
Japanese: 
English:Proceedings of 16th International Conference on Computers in Education 
Volume, Number, Page         pp. 381-385
Published date Oct. 2008 
Publisher
Japanese: 
English: 
Conference name
Japanese: 
English:16th International Conference on Computers in Education 
Conference site
Japanese: 
English:Taipei, Taiwan 
Official URL http://www.apsce.net/icce2008/index.html
 
Abstract This paper describes the experimental analysis to evaluate business game learners' understandings. For the purpose, we have carried out intensive experiments to record and analyze what learners have understood from business gaming practice. We utilize (1) the methods of recording decisions of each round and visual screens referred during the games, (2) protocol analysis of the utterance of players, and (3) understanding degree sheet, or paper testing, to extract learners' understanding levels. The main results are that for players, player teams, and a game designer, the proposed method is applicable to business training games with computer-support.

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