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Title
Japanese:没入型VRで食育をゲーム化する 
English:Gamifying Shokuiku through Immersive VR 
Author
Japanese: WANGDONG, ジェフリー スコット クロス.  
English: Dong Wang, Jeffrey Scott Cross.  
Language Japanese 
Journal/Book name
Japanese: 
English: 
Volume, Number, Page        
Published date Feb. 22, 2025 
Publisher
Japanese: 
English: 
Conference name
Japanese:日本デジタルゲーム学会 第15回年次大会 
English:DiGRA Japan 15th Annual Conference 
Conference site
Japanese:愛媛県松山市 
English:Matsuyama, Ehime 
Abstract Digitization is a key focus of the current Shokuiku promotion plan in Japan. Gamification, as an emerging educational approach, offers numerous advantages. This presentation introduces a preliminary research plan that explores the use of an immersive VR task-based game as an educational tool. The game employs a virtual buffet environment to teach Japanese young adults about healthy eating habits and nutrition, aiming to improve their dietary behaviors. The research also plans to integrate AI technologies to provide real-time assistance and personalized learning experiences for users. Additionally, if resources permit, the inclusion of olfactory and gustatory sensors will be explored to deliver an even more innovative VR educational experience.

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