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タイトル
和文: 
英文:Game Development Toolkit for Business People in Japan 
著者
和文: 白井宏明, 田名部元成, 寺野隆雄, 久野靖, Hisatoshi Suzuki, 津田和彦.  
英文: Hiroaki Shirai, Motonari Tanabu, Takao Terano, Yasushi Kuno, Hisatoshi Suzuki, Kazuhiko Tsuda.  
言語 English 
掲載誌/書名
和文: 
英文:Simulation and Gaming 
巻, 号, ページ Vol. 34    No. 3    pp. 437-446
出版年月 2003年9月 
出版者
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英文: 
会議名称
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開催地
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DOI https://doi.org/10.1177/1046878103255793
アブストラクト This article describes the authors' experience of developing a business gaming course for business people in Japan. The course that was developed consists of (a) simple gaming experiments among multiple students using ALEXANDER ISLANDS, a tiny business game on the World Wide Web; (b) lectures to make the students understand the core concepts of business management through the simulation; and (c) a business game developed by the students themselves using business model description language (BMDL), business model development system (BMDS), and automated agent players (AAPs). The course is distinctive in the sense that, through the business gaming, the authors aim to develop students' skills (a) to implement their own models for specific business firms and (b) to understand business processes among companies. This article describes the background and motivation, basic principles, the architecture and implementation of BMDL/BMDS/AAPs, and the experimental results.

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