"遠藤信一,松田稔樹","歴史の見方・考え方に着目した指導の枠組とゲーム教材開発",,"日本教育工学会研究会報告集","日本教育工学会"," JSET13"," 5","pp. 17-24",2013,Dec. "松田稔樹","教授活動ゲーム上に学習者モデルを記述するための機能拡張",,"日本教育工学会研究会報告集","日本教育工学会"," JSET13"," 5","pp. 39-46",2013,Dec. "Yoshiya Katto,TOSHIKI MATSUDA,Shinichi Endo","Science and technology communication literacy for all: What is it and how is it cultivated?","PATT 27","P J. Williams and D. Gedera (Eds) Technology Education for the Future: A Play on Sustainability",,,,"pp. 247-252",2013,Dec. "Toshiki Matsuda","Designing a Student Model for Developing E-learning Materials and Virtual Lesson Games for STEM Education","PATT 27","P J. Williams and D. Gedera (Eds) Technology Education for the Future: A Play on Sustainability","University of Waikato",,,"pp. 325-331",2013,Dec. "近藤千香,玉田和恵,松田稔樹","高等学校での「情報的な見方考え方」と「3種の知識」統合による情報モラル指導実践",,"日本教育工学会研究会報告集","日本教育工学会"," JSET13"," 5","pp. 135-142",2013,Dec. "松田稔樹","情報科用ゲーム型e-learning教材設計フレームワークの改善?学習者モデルの検討結果に基づき",,"日本教育工学会研究会報告集","日本教育工学会"," JSET13"," 4","pp. 57-64",2013,Oct. "松田稔樹,星野敦子,波多野和彦","学習者とともに取り組む授業改善?授業設計・教育の方法および技術・学習評価",,,"学文社",,,,2013,Oct. "松田稔樹,下江秀人","数学科・理科教育法における課題学習・探求学習の授業設計指導の改善",,"日本科学教育学会第37回年会講演論文集","日本科学教育学会",,,"pp. 318-319",2013,Sept. "玉田和恵,松田稔樹","「情報的な見方・考え方」と「3種の知識」を統合した情報モラル問題解決力の育成","日本教育工学会第29回全国大会","日本教育工学会第29回全国大会講演論文集","日本教育工学会",,,"pp. 147-150",2013,Sept. "松田稔樹","教育の研究・実践・普及とゲーミング: IAGプロジェクトを事例に","日本教育工学会第29回全国大会","日本教育工学会第29回全国大会講演論文集","日本教育工学会",,,"pp. 201-204",2013,Sept. "松田稔樹","教授活動ゲームの学習者モデル記述機能の検討",,"日本教育工学会研究会報告集","日本教育工学会"," JSET13"," 3","pp. 75-82",2013,July "Masahiro Ito,Toshiki Matsuda","The Development of Virtual Debating Game for Cultivating Ability to Understand Diverse Values and Opinions.","EdMedia 2013 - World Conference on Educational Media and Technology","Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2013","Chesapeake, VA: AACE","Vol. 2013","No. 1","pp. 2070-2075",2013,June "Toshiki Matsuda","Student Model to Provide Appropriate Feedback in a Virtual Lesson Game: Prompting Instructors to Teach Mathematical Ways of Thinking.","EdMedia 2013 - World Conference on Educational Media and Technology","In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2013","Chesapeake, VA: AACE","Vol. 2013","No. 1","pp. 1530-1538",2013,June "Toshiki Matsuda,Zenichiro Shimada","An E-Portfolio System for Literature Review Activities: Cultivating Problem-solving Ability in Master's Thesis Research.","EdMedia 2013 - World Conference on Educational Media and Technology","Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2013","Chesapeake, VA: AACE","Vol. 2013","no. 1","pp. 2427-2435",2013,June "玉田和恵,松田稔樹","「情報的な見方・考え方」と「3種の知識」統合による問題解決力の育成",,"日本情報科教育学会第6回全国大会講演論文集","日本情報科教育学会",,,"pp. 71-72",2013,June "遠藤信一,松田稔樹","技術者モラル教育カリキュラムの改善とそれに対応したゲーミング教材の開発",,"日本シミュレーション&ゲーミング学会2013年度春季全国大会報告集","日本シミュレーション&ゲーミング学会",,,"pp. 25-30",2013,May "玉田和恵,松田稔樹","「情報的な見方・考え方」と「3種の知識」を統合した情報モラルゲーミング教材の改善",,"日本シミュレーション&ゲーミング学会2013年度春季全国大会報告集","日本シミュレーション&ゲーミング学会",,,"pp. 51-54",2013,May "甲藤義哉,松田稔樹,遠藤信一","市民が習得すべき科学技術コミュニケーション能力の検討とそれを育成する教材の開発",,"日本教育工学会研究会報告集","日本教育工学会"," JSET13"," 2","pp. 93-100",2013,May "松田稔樹","数学科教育法向け模擬授業ゲームのための学習者モデルの検討",,"日本教育工学会研究会報告集","日本教育工学会"," JSET13"," 2","pp. 101-108",2013,May "松田稔樹","STEM教育用のe-learning教材と模擬授業ゲーム開発の基盤となる学習者モデルの設計",,"日本シミュレーション&ゲーミング学会2013年度春季全国大会報告集","日本シミュレーション&ゲーミング学会",,,"pp. 19-24",2013,May "松田稔樹","教育工学の視点から見た工学教育の改善",,"工学教育",,"Vol. 61","No. 3","pp. 5-10",2013,May "伊東友里絵,松田稔樹","課題学習用ICTゲーミング教材の改良と教師教育での活用",,"日本教育工学会研究会報告集","日本教育工学会"," JSET13"," 1","pp. 7-14",2013,Mar. "玉田和恵,松田稔樹,神藤健朗","「情報的な見方考え方」と「3種の知識」統合による問題解決指導力の育成",,"Informatio","江戸川大学情報教育研究所","Vol. 10",,"pp. 3-12",2013,Mar. "島田善一朗,松田稔樹","修士論文研究で問題解決力育成を図るためのe-portfolioシステム?文献研究と専門用語学習のための基本機能の実装と評価",,"日本教育工学会研究会報告集","日本教育工学会"," JSET13"," 1","pp. 15-22",2013,Mar. "松田稔樹","情報科教育法向け模擬授業ゲームの開発?指導法の効果・影響をフィードバックする学習者モデルの導入",,"日本教育工学会研究会報告集","日本教育工学会"," JSET13"," 1","pp. 345-352",2013,Mar. "Toshiki MATSUDA","Simulated Teaching Game for Cultivating Teachers' Professional Competencies to Teach Ways of Thinking in Individual Subject Areas","The 11th Annual Hawaii International Conference on Education","Proceedings of HICE 2013",,,,"pp. 2083-2092",2013,Jan. "Erina Matsuda,Toshiki MATSUDA","Adding an Animated Teacher to Slide-based Lecture Videos in order to Promote Learners' Active Thinking","The 11th Annual Hawaii International Conference on Education","Proceedings of HICE 2013",,,,"pp. 2098-2105",2013,Jan. "Yurie Ito,Toshiki MATSUDA","Design Framework of Problem-Based Instruction in Mathematics and Development of a Lesson Plan and an E-learning Material for the Lesson","The 11th Annual Hawaii International Conference on Education","Proceedings of HICE 2013",,,,"pp. 2106-2117",2013,Jan. "TOSHIKI MATSUDA,Hiroshi Nakayama,Kazue Tamada","Using 3D Virtual Reality Technology in Cyber Ethics Education: How Can We Really Evaluate and Change Students’ Attitudes?",,"Kim Nettleton & Lesia Lennex (Eds.) Cases on 3D Technology: Application and Integration in Education","Hershey PA: IGI Global",,,"pp. 288-308",2013,Jan.