"松田稔樹","教育実践研究用e-portfolioの教職履修カルテへの転用可能性",,"日本教育工学会研究会報告集","日本教育工学会"," JSET16"," 5","pp. 41-48",2016,Dec. "松田稔樹","情報科で育成すべき問題解決力と思考・判断・表現方法の指導","日本情報科教育学会 第9回フォーラム",,"日本情報科教育学会",,,,2016,Dec. "玉田和恵,松田稔樹","ICT問題解決力育成を目指した情報リテラシー教育モデルとゲーミング教材の検討",,"日本シミュレーション&ゲーミング学会 全国大会報告集","日本シミュレーション&ゲーミング学会"," 2016年"," 秋号","pp. 88-93",2016,Nov. "竹村 徳倫,松田稔樹","日本語作文能力育成・評価のための問題解決モデルとゲーミング教材の開発",,"日本シミュレーション&ゲーミング学会 全国大会報告集","日本シミュレーション&ゲーミング学会"," 2016年"," 秋号","pp. 84-87",2016,Nov. "網代剛,松田稔樹","学習しながら問題解決するメタ認知技能の修得を促すものづくり実務家教育用システム",,"日本シミュレーション&ゲーミング学会 全国大会報告集","日本シミュレーション&ゲーミング学会"," 2016年"," 秋号","pp. 78-83",2016,Nov. "松田稔樹","縦糸・横糸モデルとe-portfolioに基づくカリキュラムマネジメント手法の提案",,"日本シミュレーション&ゲーミング学会 全国大会報告集","日本シミュレーション&ゲーミング学会"," 2016年"," 秋号","pp. 94-99",2016,Nov. "松田稔樹","修士課程学生の教育実践研究を支援するe-portfolioの実装",,"日本教育工学会研究会報告集","日本教育工学会"," JSET16"," 4","pp. 5-12",2016,Nov. "Shin-ichi ENDO,TOSHIKI MATSUDA","Using international exchange opportunities to promote acquiring "knowledge of the situation" necessary to cultivate engineers' moral","Technology Education Research Conference 2016","H. Middleton (Ed.) Creating Context for learning in Technology Education","University of South Australia",,,"pp. 46-54",2016,Nov. "Toshiki Matsuda","Technological Ways of Viewing and Thinking: What is it and How it Can be Cultivated?","Technology Education Research Conference 2016","H. Middleton (Ed.) Creating Context for learning in Technology Education","University of South Australia",,,"pp. 158-166",2016,Nov. "松田稔樹,玉田和恵,萩生田伸子,岡田佳子,遠藤信一","SIG10の取り組みとSIGセッションの概要","日本教育工学会第32回全国大会","日本教育工学会第32回全国大会講演論文集","日本教育工学会",,,"pp. 93-94",2016,Sept. "岡田佳子,松田稔樹","ソーシャルスキル教育の指導・評価法とゲーミング教材の可能性","日本教育工学会第32回全国大会","日本教育工学会第32回全国大会講演論文集","日本教育工学会",,,"pp. 103-106",2016,Sept. "Kohei Numazaki,TOSHIKI MATSUDA","Development of Gaming Material and Design Framework for Integrating Entrepreneurship Education into Problem-based Learning in Mathematics",,"In T. Kaneda, H. Kanegae, Y. Toyoda, and P. Rizzi (Eds.). Simulation and Gaming in the Network Society","Springer",,,"pp. 119-131",2016,Sept. "松田稔樹","科学的および技術的な見方・考え方をめぐって",,"日本科学教育学会第40回年会講演論文集","日本科学教育学会",,,"pp. 263-264",2016,Aug. "松田稔樹","縦糸・横糸モデルに基づくカリキュラム設計方法論構築の試み?SIG-10活動の中間まとめに向けて?",,"日本教育工学会研究会報告集","日本教育工学会"," JSET16"," 3"," 83-90",2016,July "松田稔樹","情報科で育成すべき資質・能力スタンダードとその評価方法の検討",,"日本情報科教育学会第9回全国大会報告集","日本情報科教育学会",,,"pp. 15-16",2016,June "玉田和恵,松田稔樹","問題解決能力育成と高大接続を目指した情報リテラシー教育ガイドラインの開発",,"日本情報科教育学会第9回全国大会報告集","日本情報科教育学会",,,"pp. 91-92",2016,June "Hodaka Taguchi,TOSHIKI MATSUDA","Development?of?an?Instructional?Gaming?Material?and?Design?Framework?for?“Exploration?Activities”?in?Science",,"US-China Education Review A","David Publishing","Vol. 6","No. 5","pp. 269-285",2016,May "西尾真由子,松田稔樹","数学の主体的な「学び直し」を促す学習者モデルの検討と教材開発",,"日本教育工学会研究会報告集","日本教育工学会"," JSET16"," 2","pp. 35-42",2016,May "上遠野貴広,松田稔樹","縦糸・横糸モデルに基づく「セキュリティポリシー」 ゲームの改良と情報化で指導すべき内部知識の明確化",,"日本教育工学会研究会報告集","日本教育工学会"," JSET16"," 2","pp. 163-170",2016,May "松田稔樹","ゲーミングの教育実践研究を大学院で指導する際に必要な内容・方法に関する考察",,"日本シミュレーション&ゲーミング学会 全国大会報告集","日本シミュレーション&ゲーミング学会"," 2016年"," 春号"," 28-33",2016,May "松田稔樹","ゲーミングに基づく教育実践研究を支援するe-portfolio",,"日本教育工学会研究会報告集","日本教育工学会"," JSET16"," 2","pp. 13-20",2016,May "玉田和恵,小川諒大,松田稔樹","ゲーミング教材による問題解決力の育成と評価",,"Informatio","江戸川大学情報教育研究所","Vol. 13",,"pp. 127-133",2016,Mar. "松田稔樹","問題解決の本質とICTを活用する目的の意識化",,"Informatio","江戸川大学情報教育研究所","Vol. 13",,"pp. 117-126",2016,Mar. "沼崎公平,松田稔樹","数学教育にキャリア教育を融合させた「事業計画立案」ゲーミング教材の開発と評価",,"日本教育工学会研究会報告集","日本教育工学会"," JSET16"," 1","pp. 283-290",2016,Mar. "合田智一,松田稔樹","問題解決に活用可能な高校「データ分析」の知識及び見方・考え方のモデル化と教材開発",,"日本教育工学会研究会報告集","日本教育工学会"," JSET16"," 1","pp. 401-408",2016,Mar. "小杉 直美,松田稔樹,玉田和恵","問題解決力の育成を意識した情報リテラシー科目の改善案の検討 ?2014・15年度の実践をふまえて?",,"日本教育工学会研究会報告集","日本教育工学会"," JSET16"," 1","pp. 89-96",2016,Mar. "森脇雄,松田稔樹,岡本敬,早坂健","高校数学「課題学習」の指導の体系化を意図した教育実践研究",,"日本教育工学会研究会報告集","日本教育工学会"," JSET16"," 1","pp. 275-282",2016,Mar. "小川諒大,松田稔樹","情報科で育成すべき資質・能力のモデル化とそれに対応したゲーミング教材テンプレート",,"日本教育工学会研究会報告集","日本教育工学会"," JSET16"," 1","pp. 111-118",2016,Mar. "松田稔樹","STEM各教科で自己学習力を育成するためのゲーミング教材テンプレートの設計",,"日本教育工学会研究会報告集","日本教育工学会"," JSET16"," 1","pp. 479-486",2016,Mar. "Kohei Numazaki,TOSHIKI MATSUDA","Development of a Gaming Material and a Design Framework for Integrating Career Education into PBL in Mathematics","the 2016 Hawaii International Conference on Education","Proceedings of HICE 2016","Hawaii International Conference on Education",,,"pp. 2261-2270",2016,Jan. "TOSHIKI MATSUDA,Yasuhiro SUNAOKA,Ryuji OSANO","Student Model of Acquiring Scientific Method, Ways of Viewing and Thinking, and Domain-specific Knowledge for Simulated Teaching Games","the 2016 Hawaii International Conference on Education","Proceedings of HICE 2016",,,,"pp. 2191-2202",2016,Jan.