"Toshiki Matsuda","A Gaming Instructional Material for Science Inquiry Activities: Evaluation of Measures to Secure Electric Power Supply during Disasters","EdMedia + Innovate Learning 2024",,"The Association for the Advancement of Computing in Education",,,"pp. 1?6",2024,July "松田 稔樹","2023年秋期全国大会シンポジウム「JASAGにとってのISAGA2027招致を考える」の報告",,"シミュレーション&ゲーミング","日本シミュレーション&ゲーミング学会","Vol. 34","no. 1","pp. 5-6",2024,June "松田 稔樹","JASAG会長の1年間?会長の仕事とは",,"シミュレーション&ゲーミング","日本シミュレーション&ゲーミング学会","Vol. 34","no. 1","pp. 1-4",2024,June "松田稔樹","新逆向き設計を指導する仮想授業ゲームの対話方略とテンプレート開発",,"日本教育工学会研究会報告集","日本教育工学会"," JSET24"," 1","pp. 1-8",2024,May "近藤千香,玉田和恵,松田稔樹","生成AIを題材とした新技術の活用を思考する問題解決指導","日本教育工学会2024年春季全国大会","日本教育工学会2024年春季全国大会講演論文集","日本教育工学会",,,"pp. 13-14",2024,Mar. "松田稔樹","次期学習指導要領改訂を見越した情報科教育の再考","江戸川大学情報教育研究会","Informatio","江戸川大学情報教育研究所","Vol. 21",,"pp. 1-10",2024,Mar. "永井大暉,保志場圭佑,松田稔樹","理科教育とキャリア教育の連携を図るゲーミング教材の開発","江戸川大学情報教育研究会","Informatio","江戸川大学情報教育研究所","Vol. 21",,"pp. 1-8",2024,Mar. "松田稔樹","新逆向き設計に基づく数学?の単元指導計画作成を指導する仮想授業ゲームの開発","日本教育工学会2024年春季全国大会","日本教育工学会2024年春季全国大会講演論文集","日本教育工学会",,,"pp. 635-636",2024,Mar. "遠藤信一,北原裕子,中野沙恵,松田稔樹","SDGs取材ゲームを通じた社会の見方・考え方の指導","日本教育工学会2024年春季全国大会","日本教育工学会2024年春季全国大会講演論文集","日本教育工学会",,,"pp. 19-20",2024,Mar. "永原健大郎,松田稔樹","2023年度東京工業大学「数学科/理科教育法実践演習?・?」における教育実践研究の指導と高大連携の試み","江戸川大学情報教育研究会","Informatio","江戸川大学情報教育研究所","Vol. 21",,"pp. 1-8",2024,Mar. "玉田和恵,松田稔樹","大学生の生成AIに対する意識と態度の変化","日本教育工学会2024年春季全国大会","日本教育工学会2024年春季全国大会講演論文集","日本教育工学会",,,"pp. 611-612",2024,Mar. "神部順子,山口明乙香,玉田和恵,松田稔樹","BYODを活用したICT問題解決力の育成指導法開発に向けた予備調査(その1)","日本教育工学会2024年春季全国大会","日本教育工学会2024年春季全国大会講演論文集","日本教育工学会",,,"pp. 531-532",2024,Mar. "松田 稔樹","NPO法人第9期会長就任にあたって",,"シミュレーション&ゲーミング","日本シミュレーション&ゲーミング学会","Vol. 33","no. 2","pp. 29-30",2024,Jan. "Yoshiko Okada,Toshiki Matsuda","Comparison of Japanese University Students' Interpersonal Conflicts before and during the COVID-19 Pandemic","22nd Hawaii International Conference on Education",,,,,"pp. 1-8",2024,Jan. "Junko Kambe,Tamada Kazue,Toshiki Matsuda","Awareness Survey of University Students Learning via BYOD","22nd Hawaii International Conference on Education",,,,,"pp. 1-2",2024,Jan. "Tamada Kazue,Toshiki Matsuda","Teaching Methods for Analyzing "Goodness" in Problem Solving","22nd Hawaii International Conference on Education",,,,,"pp. 1-2",2024,Jan. "Toshiki Matsuda","A Virtual Lesson Game for Improving the Unit Instructional Plan of Regular Lessons in Mathematics, Based on the New Backward Design Method","22nd Hawaii International Conference on Education",,,,,"pp. 1-8",2024,Jan.