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Publication List - Hideki Koike 2016 (18 / 468 entries)
Book
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Sato, Y.,
Sugano, Y.,
Sugimoto, A.,
Kuno, Y.,
Hideki Koike.
Sensing and controlling human gaze in daily living space for human-harmonized information environments,
Human-Harmonized Information Technology, Volume 1: Vertical Impact,
pp. 199-237,
2016.
International Conference (Reviewed)
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Shio Miyafuji,
Masato Sugasaki,
Hideki Koike.
Ballumiere: Real-Time Tracking and Spherical Projection for High-Speed Moving Balls,
2016 ACM on Interactive Surfaces and Spaces (ISS '16),
Proc. of the 2016 ACM on Interactive Surfaces and Spaces (ISS '16),
ACM,
pp. 33-37,
Nov. 2016.
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Zhengqing Li,
Shio Miyafuji,
Toshiki Sato,
Hideki Koike.
OmniEyeball: Spherical Display Embedded With Omnidirectional Camera Using Dynamic Spherical Mapping,
1st Asian Workshop on User Interface (AUI2016),
Oct. 2016.
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Zhengqing Li,
Shio Miyafuji,
Toshiki Sato,
Hideki Koike.
OmniEyeball: Spherical Display Embedded With Omnidirectional Camera Using Dynamic Spherical Mapping,
29th Annual Symposium on User Interface Software and Technology (UIST '16),
Proc. of the 29th Annual Symposium on User Interface Software and Technology (UIST '16),
pp. 193-194,
Oct. 2016.
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Ryohei Funakoshi,
Vishnu Naresh Boddeti,
Kris Kitani,
Hideki Koike.
Activity-Aware Video Stabilization for BallCam,
of the 29th Annual Symposium on User Interface Software and Technology (UIST '16),
Proc of of the 29th Annual Symposium on User Interface Software and Technology (UIST '16),
ACM,
pp. 197-198,
Oct. 2016.
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Toshiki Sato,
Hideki Koike.
MlioLight: Multi-Layered Image Overlay using Multiple Flashlight Devices,
the 29th Annual Symposium on User Interface Software and Technology (UIST '16),
Proc of the 29th Annual Symposium on User Interface Software and Technology (UIST '16),
pp. 107-108,
Oct. 2016.
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Shio Miyafuji,
Masato Sugasaki,
Hideki Koike.
Ballumiere: Real-Time Tracking and Projection for High-Speed Moving Balls,
the 29th Annual Symposium on User Interface Software and Technology (UIST '16),
Proc. of the 29th Annual Symposium on User Interface Software and Technology (UIST '16),
ACM,
pp. 101-102,
Oct. 2016.
Official location
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Hajime Hata,
Hideki Koike,
Yoichi Sato.
Visual Guidance with Unaware Blur Effect,
International Working Conferences on Advanced Visual Interfaces (AVI2016),
Proceedings of the International Working Conferences on Advanced Visual Interfaces,
pp. 28-35,
June 2016.
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Naoya Tochihara,
Toshiki Sato,
Hideki Koike.
A Remote Pointing Method with Dynamic C-D Ratio during a Pinching Gesture for Large Tabletop Systems,
International Conference on Human Factors in Computing Systems,
Extended Abstracts on Human Factors in Computing Systems (CHI EA’16),
ACM,
pp. 553-559,
May 2016.
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Shio Miyafuji,
Masato Sugasaki,
Toshiki Sato,
Hideki Koike.
Qoom: A Touch-sensitive interactive spherical display and its environment using dynamic projection mapping,
International Conferences and Exhibition on Virtual Technologies and Uses (Laval Virtual 2016),
Mar. 2016.
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Ryohei Funakoshi,
Yoji Okudera,
Hideki Koike.
Synthesizing Pseudo Straight View from A Spinning Camera Ball,
7th Augmented Human International Conference (AH'16),
Proceedings of 7th Augmented Human International Conference (AH'16),
ACM,
Feb. 2016.
Domestic Conference (Reviewed)
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Shio Miyafuji,
Zhengqing Li,
Toshiki Sato,
Hideki Koike.
Qoom: 球体型インタラクティブディスプレイ,
第24回インタラクティブシステムとソフトウェアに関するワークショップ(WISS2016),
第24回インタラクティブシステムとソフトウェアに関するワークショップ(WISS2016)論文集,
Dec. 2016.
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Masakazu Nakazawa,
Hideki Koike.
全天球ボールカメラによる撮影動画の視点固定手法の提案,
第24回インタラクティブシステムとソフトウェアに関するワークショップ(WISS2016),
第24回インタラクティブシステムとソフトウェアに関するワークショップ(WISS2016)論文集,
Dec. 2016.
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Ryouhei Funakoshi,
木谷クリス真実,
Hideki Koike.
ボールカメラの為の動作に着目した動画の安定化手法,
第19回画像の認識・理解シンポジウム (MIRU2016),
第19回画像の認識・理解シンポジウム (MIRU2016)論文集,
Aug. 2016.
Domestic Conference (Not reviewed / Unknown)
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池田成陽,
Takumi Katou,
Toshiki Sato,
Hideki Koike.
ディスプレイの表面形状と剛性の動的変化が可能なインタラクティブ視触覚デバイスの開発,
情報処理学会HCI研究会,
情報処理学会HCI研究会報告,
Oct. 2016.
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Shio Miyafuji,
須ヶ﨑 聖人,
Zhengqing Li,
Toshiki Sato,
Hideki Koike.
高速移動物体へのプロジェクションマッピングと球体型ディスプレイへの応用,
第19回画像の認識・理解シンポジウム (MIRU2016),
第19回画像の認識・理解シンポジウム (MIRU2016)論文集,
Aug. 2016.
Patent
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