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タイトル
和文: 
英文:A Case-Oriented Game for Business Learning 
著者
和文: 中野健次, 寺野 隆雄.  
英文: KENJI NAKANO, Takao Terano.  
言語 English 
掲載誌/書名
和文: 
英文:Springer LNAI 2684 
巻, 号, ページ Vol. IV        pp. 779-784
出版年月 2005年9月 
出版者
和文: 
英文:Springer 
会議名称
和文: 
英文:9th International Conference on Knowledge-Based & Intelligent Information & Engineering Systems (KES2005) 
開催地
和文: 
英文:Melbourne, Australia 
公式リンク http://www.kesinternational.org/kes2005/
 
DOI https://doi.org/10.1007/11554028_109
アブストラクト This paper reports on a research project we have been conducting for two years since 2003, which aims at “integrating Case Method and Business Gaming.” This research proposes a new gaming structure model. In this model, we structuralize the decision-making area of corporate managers and build a framework to implement it as a business game. The model also contains a method to quantitatively express a corporate structure which is a mixture of middle-term business policies and short-term business operations. We use this model to develop a business game that simulates a case of “Asahi Super-Dry” to demonstrate that Business Gaming is able to deal with the qualitative decision-making area, as well as the conventional quantitative operation area.

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