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タイトル
和文: 
英文:Topology-Aware Clustering to Achieve Latency Comparable to One-Frame in Multiplayer Online Games 
著者
和文: 相川 洋平, 屏 雄一郎, 大岸 智彦, 新井田 統, 長谷川 亨.  
英文: Yohei AIKAWA, Yuichiro HEI, Tomohiko OGISHI, Sumaru NIIDA, Toru HASEGAWA.  
言語 English 
掲載誌/書名
和文: 
英文: 
巻, 号, ページ        
出版年月 2013年9月 
出版者
和文: 
英文: 
会議名称
和文: 
英文:2013 IEEE INTERNATIONAL CONFERENCE ON COMMUNICATIONS (ICC) 
開催地
和文: 
英文:Budapest 
アブストラクト The market for multiplayer online games is rapidly growing in concert with the growth in broadband Internet connection services. Since such games share a virtual space among many players, it is important to match players to a group so that they share low-latency connections with each other. This is because the latency between them affects the perceived quality of their experience. In this paper, we propose a topology-aware matching algorithm using players’ geographical locations. We focus on synchronous multiplayer games that require a latency comparable to a delay of one frame. This paper describes the algorithm and its evaluation by simulations.

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