Existing frameworks for situated design enable to model design activity
while considering how agents internally see and understand the external
world. Therefore, they are important for developing human-level intelligence
in computational design systems. One major aspect in developing situated
design agents is that of agent-environment interaction. While the contribution
of such interaction to structuring design processes is acknowledged
by practitioners and researchers alike, we lack evidence concerning the manners
in which it unfolds in practice. Addressing this issue, we gather empirical
data regarding agent-environment interaction in design, with emphasis
on knowledge transfer (KT) - a cognitive process by which an individual
applies knowledge from one situation in another. Six participants collaborated
and competed in modeling a real-world building using Lego blocks.
Examining KT during the activity sheds some light on the role of concrete
circumstances in shaping design processes, thus offering insights towards
developing situated design agents.