This paper explores creating an interactive system combining 3D interactive surfaces with physics-based hand interaction methods.
The system works in Fish Tank Virtual Reality(FTVR) environment,
the user can manipulate the projected virtual objects when looking at
their real hand. To achieve dexterous manipulation, we designed methods
to visualize contact points between fingertips and rigid bodies without
adding force feedback. Vibration is used to enhance collision perception.
This system can help to break the border between the virtual and real
world