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佐藤俊樹 研究業績一覧 (26件)
論文
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Zhengqing Li,
Shio Miyafuji,
Toshiki Sato,
Hideki Koike,
Naomi Yamashita,
Hideaki Kuzuoka.
Impact of Display Shapes on Symmetric 360 Video Communication For Remote Collaboration,
Journal of Virtual Society of Japan,
Volume 24,
No. 2,
Page 165-176,
June 2019.
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宮藤詩緒,
佐藤俊樹,
Li Zhengqing,
小池英樹.
Qoom: 球体形インタラクティブディスプレイ,
コンピュータソフトウェア,
日本ソフトウェア科学会,
Vol. 35,
No. 2,
Apr. 2018.
国際会議発表 (査読有り)
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Ruopeng Xu,
Toshiki Sato,
Shio Miyafuji,
Hideki Koike.
OmniLantern: Design and Implementations of a Portable and Coaxial Omnidirectional Projector-Camera System,
2022 International Conference on Advanced Visual Interfaces (AVI 2022),
Proceedings of the 2022 International Conference on Advanced Visual Interfaces (AVI 2022),
pp. 1-5,
June 2022.
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Jana Hoffard,
Shio Miyafuji,
Jefferson Pardomuan,
Toshiki Sato,
Hideki Koike.
FroggyHand: A Gesture Based Control System for Omni-Directional Projections,
Augmented Humans 2022 (AHs 2022),
AHs 2022: Augmented Humans 2022,
ACM,
Page 298–300,
Mar. 2022.
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Luna Takagi,
Toshiki Sato,
Shio Miyafuji,
Hideki Koike.
Real-time Projection of Lip Animation onto Face Masks using OmniProcam,
ACM SIGGRAPH 2021,
Proc. of ACM SIGGRAPH 2021,
pp. 1-2,
Aug. 2021.
公式リンク
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Shio Miyafuji,
Florian Perteneder,
Toshiki Sato,
Hideki Koike,
Gudrun Klinker.
A Bowl-Shaped Display for Controlling Remote Vehicles,
The 17th International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI ’19),
10,
Page 1-8,
Nov. 2019.
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Shio Miyafuji,
Soichiro Toyohara,
Toshiki Sato,
Hideki Koike.
Remote control experiment with displaybowl and 360-degree video,
ACM SIGGRAPH 2019 Posters (SIGGRAPH '19),
62,
p. 1-2,
July 2019.
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Toshiki Sato,
Dong-Hyun Hwang,
Hideki Koike.
MlioLight: Projector-camera Based Multi-layered Image Overlay System for Multiple Flashlights Interaction,
ACM International Conference on Interactive Surfaces and Systems (ISS2018),
ACM,
Nov. 2018.
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Kosuke Maeda,
Mitski Piekenbrock,
Toshiki Sato,
Hideki Koike.
A Tabletop System Using an Omnidirectional Projector-Camera,
ACM International Conference on Interactive Surfaces and Systems (ISS2018),
ACM,
Nov. 2018.
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Zhengqing Li,
Shio Miyafuji,
Erwin Wu,
Toshiki Sato,
Hideaki Kuzuoka,
Hideki Koike.
OmniEyeBall: An Interactive I/O Device For 360-Degree Video Communication,
ACM International Conference on Interactive Surfaces and Systems (ISS2018),
ACM,
Nov. 2018.
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Soichiro Toyohara,
Toshiki Sato,
Hideki Koike.
Balloonygen: Extended Tabletop Display Embedded with Balloon-like Deformable Spherical Screen,
ACM Virtual Reality Software and Technology (VRST 2018),
ACM,
Nov. 2018.
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Zhengqing Li,
Shio Miyafuji,
Toshiki Sato,
Hideaki Kuzuoka,
Hideki Koike.
OmniEyeball: Spherical Display Equipped With Opnidirectional Camera And Its Application For 360-Degree Video Communication,
the 31th Annual ACM Symposium on User Interface Software and Technology (UIST'18),
ACM,
Oct. 2018.
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Shio Miyafuji,
Toshiki Sato,
Hideki Koike.
DisplayBowl: A Bowl-Shaped Display for Omnidirectional Videos,
the 31th Annual ACM Symposium on User Interface Software and Technology (UIST'18),
ACM,
Oct. 2018.
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Li Zhengqing,
Shio Miyafuji,
Hideki Koike,
Toshiki Sato,
Hideaki Kuzuoka.
Impact of display shapes on 360-degree panoramic video communication,
Designing Interactive Systems (DIS2018),
Proc of Designing Interactive Systems (DIS2018),
June 2018.
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Kyosuke Tanaka,
Naoya Tochihara,
Hideki Koike,
Toshiki Sato.
A real-time image processing framework with an aerial overhead camera for sports,
ACM Advanced Visual Interfaces (AVI2018),
Proc of Advanced Visual Interfaces (AVI2018),
ACM,
May 2018.
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Naoya Tochihara,
Toshiki Sato,
Hideki Koike.
A Remote Pointing Method with Dynamic C-D Ratio during a Pinching Gesture for Large Tabletop Systems,
International Conference on Human Factors in Computing Systems,
Extended Abstracts on Human Factors in Computing Systems (CHI EA’16),
ACM,
pp. 553-559,
May 2016.
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Shio Miyafuji,
Masato Sugasaki,
Toshiki Sato,
Hideki Koike.
Qoom: A Touch-sensitive interactive spherical display and its environment using dynamic projection mapping,
International Conferences and Exhibition on Virtual Technologies and Uses (Laval Virtual 2016),
Mar. 2016.
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Takuya Nojima,
Ngoc Phuong,
Takahiro Kai,
Toshiki Sato,
Hideki Koike.
Augmented dodgeball: an approach to designing augmented sports,
the 6th Augmented Human International Conference(AH '15),
Proc. of the 6th Augmented Human International Conference(AH '15),
ACM,
pp. 137-140,
Mar. 2015.
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Yuri Kimura,
Yume Kurihara,
Yuri Miyashita,
Hiroko Uchiyama,
Toshiki Sato,
Yasushi Matoba,
Hideki Koike,
Takuya Nojima.
StouchBall,
16th Int'l Meeting and Conf. on Virtual Reality and Converging Technologies (Laval Virtual 2014),
Mar. 2014.
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Kei Nitta,
Toshiki Sato,
Hideki Koike,
Takuya Nojima.
PhotoelasticBall: a touch detectable ball using photoelasticity,
the 5th Augmented Human International Conference (AH '14),
Proc of the 5th Augmented Human International Conference (AH '14),
ACM,
Mar. 2014.
国内会議発表 (査読有り)
国内会議発表 (査読なし・不明)
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豊原宗一郎,
佐藤俊樹,
小池英樹.
Balloonygen: 変形可能な全天球画像表示部分を備えた拡張テーブルトップディスプレイ,
第26回インタラクティブシステムとソフトウェアに関するワークショップ(WISS2018),
Sept. 2018.
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WuErwin,
Mitski Piekenbrock,
佐藤俊樹,
小池英樹.
A camera-based human contact detection & dynamic projection system,
第26回インタラクティブシステムとソフトウェアに関するワークショップ(WISS2018),
Sept. 2018.
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前田浩輔,
Mitski Piekenbrock,
佐藤俊樹,
小池英樹.
全方位プロジェクタと全天球カメラを用いた全方位投影システムの提案,
第26回インタラクティブシステムとソフトウェアに関するワークショップ(WISS2018),
Sept. 2018.
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