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研究業績一覧 (6件)
![2024 2024](/ls_arrow.gif)
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- 2020
- 2019
- 2018
- 2017
- 2016
![2019 2019](/r_arrow.gif)
![2015 2015](/rr_arrow.gif)
- 全件表示
国際会議発表 (査読有り)
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Hiroyuki Kambara,
Wanhee Cho,
Hyeonseok Kim,
Rikiya. Oya,
Yusuke. Kitami,
Makoto Kobayashi,
Supat Saetia,
Takahiro Kagawa,
Hirokazu Tanaka,
Makoto Miyakoshi,
John R Iversen,
Scott Makeig,
Makoto Sato,
Natsue Yoshimura.
Juggling on the moon: A VR system for complex motor skill learning,
IDW'22 (The 29th International Display Workshops),
Dec. 2022.
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T. Kagawa,
H. Kambara,
M. Miyakoshi,
S. Saetia,
H. Kim,
H. Tanaka,
J. Iversen,
N. Yoshimura.
Effects of head movements on EEG while wearing VR goggles,
Nov. 2022.
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Hiroyuki Kambara,
Wanhee Cho,
Hyeonseok Kim,
Rikiya. Oya,
Yusuke. Kitami,
Makoto Kobayashi,
Supat Saetia,
Takahiro Kagawa,
Hirokazu Tanaka,
Makoto Miyakoshi,
John R Iversen,
Scott Makeig,
Makoto Sato,
Natsue Yoshimura.
Juggling skills trained in VR transfer to the real world,
Nov. 2022.
国際会議発表 (査読なし・不明)
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Natsue Yoshimura,
Hiroyuki Kambara,
Hirokazu Tanaka,
Takahiro Kagawa,
Makoto Sato,
Wanhee Cho,
Makoto Kobayashi,
Kim Hyeonseok,
Makoto Miyakoshi,
Makeig Scott,
John Iversen.
Juggling on the moon (II): Computational neuroscience of skill acquisition,
CRCNS 2022,
Oct. 2022.
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Hyeonseok Kim,
Makoto Miyakoshi,
Hiroyuki Kambara,
Hirokazu Tanaka,
Takahiro Kagawa,
Makoto Sato,
Natsue Yoshimura,
Scott Makeig,
John Iversen.
A computational neuroscience approach to skill learning and transfer from visuo-haptic VR to the real-world,
CRCNS 2022,
Oct. 2022.
国内会議発表 (査読なし・不明)
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