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Publication List - Hideki Koike 2018 (27 / 468 entries)
Journal Paper
Book
International Conference (Reviewed)
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Junpei Miyamoto,
Hideki Koike,
Toshiyuki Amano.
Gaze Navigation in The Real World by Changing Visual Appearance of Objects Using Projector-Camera System,
ACM Virtual Reality Software and Technology (VRST 2018),
ACM,
Nov. 2018.
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Atsuki Ikeda,
Dong-Hyun Hwang,
Hideki Koike.
AR based Self Sports Learning System Using Decayed Dynamic Time Warping Algorithm,
International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments,
Nov. 2018.
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Kosuke Maeda,
Mitski Piekenbrock,
Toshiki Sato,
Hideki Koike.
A Tabletop System Using an Omnidirectional Projector-Camera,
ACM International Conference on Interactive Surfaces and Systems (ISS2018),
ACM,
Nov. 2018.
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Zhengqing Li,
Shio Miyafuji,
Erwin Wu,
Toshiki Sato,
Hideaki Kuzuoka,
Hideki Koike.
OmniEyeBall: An Interactive I/O Device For 360-Degree Video Communication,
ACM International Conference on Interactive Surfaces and Systems (ISS2018),
ACM,
Nov. 2018.
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Toshiki Sato,
Dong-Hyun Hwang,
Hideki Koike.
MlioLight: Projector-camera Based Multi-layered Image Overlay System for Multiple Flashlights Interaction,
ACM International Conference on Interactive Surfaces and Systems (ISS2018),
ACM,
Nov. 2018.
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Keishirou Uragaki,
Yasushi Matoba,
Hideki Koike.
Sand to Water: Manipulation of Liquidness Perception with Fluidized Sand and Spatial Augmented Reality,
ACM International Conference on Interactive Surfaces and Systems (ISS2018),
ACM,
Nov. 2018.
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Kazuki Shimozawa,
Masakazu Nakazawa,
Hideki Koike,
Ryoichi Miyanaga,
Naoki Hosoe.
Image compensation and stabilization for immersive 360-degree videos from capsule endoscopy,
ACM Virtual Reality Software and Technology (VRST 2018),
ACM,
Nov. 2018.
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Yuka Tanaka,
Homare Kon,
Hideki Koike.
A Real-Time Golf Swing Training System Using Sonification and Sound Image Localization,
ACM Virtual Reality Software and Technology (VRST 2018),
ACM,
Nov. 2018.
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Erwin Wu,
Hideki Koike.
Real-time Human Motion Forecasting Using a RGB Camera,
ACM Virtual Reality Software and Technology (VRST 2018),
ACM,
Nov. 2018.
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Soichiro Toyohara,
Toshiki Sato,
Hideki Koike.
Balloonygen: Extended Tabletop Display Embedded with Balloon-like Deformable Spherical Screen,
ACM Virtual Reality Software and Technology (VRST 2018),
ACM,
Nov. 2018.
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Shio Miyafuji,
Toshiki Sato,
Hideki Koike.
DisplayBowl: A Bowl-Shaped Display for Omnidirectional Videos,
the 31th Annual ACM Symposium on User Interface Software and Technology (UIST'18),
ACM,
Oct. 2018.
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Zhengqing Li,
Shio Miyafuji,
Toshiki Sato,
Hideaki Kuzuoka,
Hideki Koike.
OmniEyeball: Spherical Display Equipped With Opnidirectional Camera And Its Application For 360-Degree Video Communication,
the 31th Annual ACM Symposium on User Interface Software and Technology (UIST'18),
ACM,
Oct. 2018.
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Li Zhengqing,
Shio Miyafuji,
Hideki Koike,
Toshiki Sato,
Hideaki Kuzuoka.
Impact of display shapes on 360-degree panoramic video communication,
Designing Interactive Systems (DIS2018),
Proc of Designing Interactive Systems (DIS2018),
June 2018.
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Kyosuke Tanaka,
Naoya Tochihara,
Hideki Koike,
Toshiki Sato.
A real-time image processing framework with an aerial overhead camera for sports,
ACM Advanced Visual Interfaces (AVI2018),
Proc of Advanced Visual Interfaces (AVI2018),
ACM,
May 2018.
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Kayo Azuma,
Hideki Koike.
A study on gaze guidance using artificial color shifts,
ACM Advanced Visual Interfaces (AVI2018),
May 2018.
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Homare Kon,
Hideki Koike.
Deep neural networks for cross-modal estimations of acoustic reverberation characteristics from two-dimensional images,
the 144th Convention of the Audio Engineering Society (AES2018),
Proc of the 144th Convention of the Audio Engineering Society (AES2018),
May 2018.
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Dong-Hyun Hwang,
Hideki Koike.
Synthesizing pseudo-2.5D content from monocular videos for mixed reality,
ACM Human Factors in Computing Systems (CHI2018),
Proc of ACM Human Factors in Computing Systems (CHI2018),
ACM,
Apr. 2018.
Domestic Conference (Reviewed)
Domestic Conference (Not reviewed / Unknown)
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Atsuki Ikeda,
Dong-Hyun Hwang,
Hideki Koike.
視聴覚フィードバックを用いた動的スポーツ学習支援システム,
第26回インタラクティブシステムとソフトウェアに関するワークショップ(WISS2018),
Sept. 2018.
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Kosuke Maeda,
Mitski Piekenbrock,
Toshiki Sato,
Hideki Koike.
全方位プロジェクタと全天球カメラを用いた全方位投影システムの提案,
第26回インタラクティブシステムとソフトウェアに関するワークショップ(WISS2018),
Sept. 2018.
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Erwin Wu,
Mitski Piekenbrock,
Toshiki Sato,
Hideki Koike.
A camera-based human contact detection & dynamic projection system,
第26回インタラクティブシステムとソフトウェアに関するワークショップ(WISS2018),
Sept. 2018.
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Soichiro Toyohara,
Toshiki Sato,
Hideki Koike.
Balloonygen: 変形可能な全天球画像表示部分を備えた拡張テーブルトップディスプレイ,
第26回インタラクティブシステムとソフトウェアに関するワークショップ(WISS2018),
Sept. 2018.
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Yuka Tanaka,
Homare Kon,
Hideki Koike.
ソニフィケーションを用いたゴルフスイング学習支援システム,
第26回インタラクティブシステムとソフトウェアに関するワークショップ(WISS2018),
Sept. 2018.
Patent
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Hideki Koike.
力覚記録再生システム.
Patent.
Published.
国立大学法人東京工業大学.
2018/04/03.
特願2018-071857.
2019/10/24.
特開2019-185190.
2019.
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